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<title>Canvas test: 2d.path.isPointInPath.transform.2</title>
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<h1><a href="index.2d.html">2d</a>.<a href="index.2d.path.html">path</a>.<a href="index.2d.path.isPointInPath.html">isPointInPath</a>.<a href="index.2d.path.isPointInPath.transform.html">transform</a>.2</h1>
<p class="desc">isPointInPath() handles transformations correctly</p>
<div class="refs">References:
<ul>
<li><a href="spec.html#testrefs.2d.path.isPointInPath">2d.path.isPointInPath</a>
<li><a href="https://bugzilla.mozilla.org/show_bug.cgi?id=405300">Bugzilla</a>
</ul>
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<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>

<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {

ctx.rect(50, 0, 20, 20);
ctx.translate(50, 0);
_assertSame(ctx.isPointInPath(-40, 10), false, "ctx.isPointInPath(-40, 10)", "false");
_assertSame(ctx.isPointInPath(10, 10), false, "ctx.isPointInPath(10, 10)", "false");
_assertSame(ctx.isPointInPath(49, 10), false, "ctx.isPointInPath(49, 10)", "false");
_assertSame(ctx.isPointInPath(51, 10), true, "ctx.isPointInPath(51, 10)", "true");
_assertSame(ctx.isPointInPath(69, 10), true, "ctx.isPointInPath(69, 10)", "true");
_assertSame(ctx.isPointInPath(71, 10), false, "ctx.isPointInPath(71, 10)", "false");


});
</script>

